Way of the Wolf |
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I initially joined the Way of the Wolf team as a 3D artist, and after 3 months stepped up as the art team lead when more concrete structure was needed. It was my first large team student project, and my first project as a lead, with challenging environments and characters to flesh out.
I worked closely with the 20 person dev team and a team of 12 external 2D and 3D artists to create and iterate on assets that would best communicate danger, set goals, elicit emotions, and create attachment within the player. I also coordinated with the design and engineering teams for implementation of level art and character animation.
I worked closely with the 20 person dev team and a team of 12 external 2D and 3D artists to create and iterate on assets that would best communicate danger, set goals, elicit emotions, and create attachment within the player. I also coordinated with the design and engineering teams for implementation of level art and character animation.
This robot was modeled by James Grate, original design, rig, and animations by me.
(Please note there's a few weird corrupted frames causing major jitters, still figuring that one out.) |
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