Dialogue Designer - Unreleased Star Wars FPS at Respawn
Due to the nature of the project status, details of my work can't be shown publicly. If you're affiliated with EA, please reach out at lemig@respawn.com and I can connect you with the internal portfolio system. Thank you!
Designed, documented and implemented narrative systems and content as a key member of the narrative team.
• Designed, prototyped, and implemented the narrative collectible system in blueprints, a key deliverable for
the milestone
• Collaborated to redesign pre-combat NPC animation systems, delivering quality within a reduced scope
• Owned design, oversaw writing, and implemented over 2000 systemic and ambient enemy lines
• Crafted 15 core enemy personality archetypes to guide variety in combatant dialogue
• Worked closely with mission design, combat, tech art, animation, and character art to shape and champion
narrative experiences
• Presented content, designs, and prototypes to stakeholders and directors for approval
• Maintained internal dialogue database and onboarded teammates to using tools in line with project
standards
Designed, documented and implemented narrative systems and content as a key member of the narrative team.
• Designed, prototyped, and implemented the narrative collectible system in blueprints, a key deliverable for
the milestone
• Collaborated to redesign pre-combat NPC animation systems, delivering quality within a reduced scope
• Owned design, oversaw writing, and implemented over 2000 systemic and ambient enemy lines
• Crafted 15 core enemy personality archetypes to guide variety in combatant dialogue
• Worked closely with mission design, combat, tech art, animation, and character art to shape and champion
narrative experiences
• Presented content, designs, and prototypes to stakeholders and directors for approval
• Maintained internal dialogue database and onboarded teammates to using tools in line with project
standards