WOLF, VR
A short tech art experiment in done in Unity VR. The experience was my first foray into hyper-stylized VR art and animation, to experiment with player eyestrain.
Wolf sculpted in ZBrush, retopologized in Maya, and rendered in Unity with a custom shader (still learning shaders!). |
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Animation Reel
A few available clips of 3D animations from the beginning of 2019.
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